TOPIC 08 / 08 · RUNTIME → COMPOSITOR → DEVICE

XR / OpenXR

连接 OpenXR 应用、运行时、畸变合成和头显设备,关注时序与低延迟呈现。

01 XR App
02 OpenXR Runtime
03 Compositor
04 HMD

核心组件

  • OpenXR SDK
  • Monado
  • OpenComposite
  • XR compositor

关键接口

  • OpenXR API
  • swapchain
  • space
  • view configuration

一帧的数据流

  1. 定位预测
  2. 渲染双眼
  3. 提交 swapchain
  4. 畸变校正
  5. 显示扫描

调试入口

  • OpenXR API layers
  • Monado metrics
  • frame timing
  • device logs

阅读方法

先确认问题发生在哪一层,再沿接口检查所有权、缓冲区格式、同步与时序。动态条目只在证据和相关性达到公开阈值后出现。

RELATED SIGNALS

关联动态

79SCORE
一手来源OpenXR SDK releases发布xr-openxr

OpenXR SDK 1.1.62

摘要待补:<h2>OpenXR SDK 1.1.62 (2026-07-31)</h2> <p>This release includes a new vendor extension, an important fix to several vendor<br> extension added in the previous release, a loader design doc clarification, and<br> some software fixes and cleanup. For extension authors, there are workflow<br> improvements: extensions may now be developed in their own "fragment" XML file<br> and referenced from <code>xr.fragmented.xml</code>. Provided tooling processes this file to<br> generate the all-inclusive <code>xr.xml</code> previously edited directly. This reduces the<br> merge conflicts seen during extension development and makes review easier,<br> without requiring changes to tools expecting the conventional combined XML file.</p> <ul> <li>SDK <ul> <li>Fix: Only include EGL headers in <code>xr_dependencies.h</code> when using EGL or GLES.<br> (<a href="https://gitlab.khronos.org/openxr/openxr/merge_requests/4387" rel="nofollow">internal MR 4387</a>)</li> <li>Improvement: Add <code>src/common/platform_exports.h</code> to de-duplicate platform<br> specific export flags.<br> (<a href="https://gitlab.khronos.org/openxr/openxr/merge_requests/4323" rel="nofollow">internal MR 4323</a>)</li> <li>Impr

查看原文 →
94SCORE
一手来源Khronos News规范vulkan-opengl / xr-openxr

LunarG Releases SDK 1.4.357

摘要待补:Highlights of SDK&nbsp;1.4.357:• Major KosmicKrisp performance gains (up to ~2.35× faster) + full Vulkan 1.4 exposure on Apple platforms• 13 new extensions• Scoped GPU&#45;AV + new GPU Dump tool in the Validation Layers• Available now for Linux, Windows &amp; macOS

查看原文 →
78SCORE
厂商工程Collabora文章linux-drm / mesa-dri / wayland / xr-openxr

Kraid is a now a real compiler

摘要待补:Kraid, the new compiler for the Panfrost driver stack, now passes all Vulkan CTS compute shader tests. This marks a major milestone, with work continuing on additional shader stages, code quality, and performance optimization.

查看原文 →
91SCORE
一手来源Khronos News规范vulkan-opengl / xr-openxr

SPIR-V on ROCm: A Portable IR for AMD GPUs

摘要待补:ROCm has compiled GPU code ahead of time (AOT), once per target architecture, since its first release. CPU software shifted to runtime just&#45;in&#45;time (JIT) compilation in the 1990s — Java HotSpot, V8, LuaJIT, .NET RyuJIT, PyPy — once the matrix of target × workload × deployment became too large to enumerate at build time. With its adoption of SPIR&#45;V, ROCm now brings the compile&#45;once, specialize&#45;on&#45;device model to AMD GPUs.&nbsp;This post covers what SPIR&#45;V is, why AMD adopted it, the compilation model and its trade&#45;offs, and a reproducible single&#45;kernel HIP example with measurements on MI350X (CDNA4), spot&#45;checked on RX 9070 XT (RDNA4). A FAQ and status section at the end cover common questions and what is shipping, in flight, and not yet solved.

查看原文 →
78SCORE
厂商工程Collabora文章linux-drm / mesa-dri / wayland / xr-openxr

Cracking Windows Open: Porting RADV to WIN32

摘要待补:RADV’s experimental Windows port brings Mesa’s open source Vulkan driver for AMD GPUs closer to running real workloads, while highlighting the need for a stable interface to AMD’s proprietary kernel driver.

查看原文 →
87SCORE
一手来源Khronos News规范vulkan-opengl / xr-openxr

Leadwerks 5.1 Leverages Khronos glTF and PBR Support

摘要待补:The latest release of Leadwerks 5.1 expands its support for Khronos technologies with new capabilities that improve graphics quality and asset interoperability.Leadwerks now supports the MSFT_texture_dds glTF extension, enabling seamless import and export of models and scenes using DDS compressed textures while maintaining PNG fallbacks for broader compatibility. The update also adds the Khronos PBR Neutral Tone Mapper as a world rendering option, giving developers a standardized approach to accurate, natural&#45;looking color reproduction across physically based rendering (PBR) workflows.The release demonstrates how Khronos standards continue to help developers build high&#45;performance graphics applications with consistent visual quality and efficient asset pipelines.Read the full Leadwerks 5.1 announcement to learn more about the new features and improvements.

查看原文 →
80SCORE
一手来源Khronos News规范vulkan-opengl / xr-openxr

OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

摘要待补:The OpenXR Conformance Test Suite is freely available as open source, so any implementer can use it to test and improve an implementation. Joining the OpenXR Adopter Program gives an organization the right to submit test results for review by the OpenXR Working Group, and if the results meet the required criteria and are approved, the implementation can be promoted as officially OpenXR conformant. To make official conformance accessible to smaller organizations, Khronos is introducing tiered OpenXR Adopter subscription and renewal fees based on company size.&nbsp;The goal is straightforward: expand the ecosystem of officially conformant OpenXR implementations, giving developers a broader and more dependable range of compatible products.

查看原文 →
87SCORE
一手来源Khronos News规范vulkan-opengl / xr-openxr

Developers said…2026 Shader Ecosystem Survey Results

摘要待补:Khronos is excited to release the 2026 Real&#45;Time Shading Ecosystem Survey Report, a summary of insights from over 400 shader developers, graphics programmers, rendering engineers, and tools creators. Conducted between June 16 and July 10, 2026, the survey captures a clear picture of how the real&#45;time shading community works today — and where standardization efforts can deliver the greatest impact.

查看原文 →